This module will transform how you approach and solve complex problems. You'll begin by practising some fundamental creative skills before exploring design thinking – a dynamic, user-centred methodology you can apply to challenges across the creative industries and beyond. Through our online design studio, a vibrant creative hub, you'll collaborate with tutors and peers, experimenting, sharing ideas, and gaining inspiration as you develop your design skills. While focusing on creativity, you'll complete a range of practical projects, translating theory into practice and building a professional portfolio that demonstrates your expertise.
Course facts | |
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About this course: | |
Course code | U101 |
Credits | 60 |
OU Level | 1 |
SCQF level | 7 |
FHEQ level | 4 |
Course work includes: | |
5 Tutor-marked assignments (TMAs) | |
End-of-module assessment | |
No residential school |
The module is presented online in four blocks. Each block corresponds to different levels at which design thinking can have an impact on our lives: at the individual, group, social and global level. You'll have practical activities, skills development and academic coursework to do each week, and the freedom to manage your own learning.
Central to the module is an online virtual design studio, OpenDesignStudio, where you'll upload your work – using images you've created – to discuss with other students and your tutor. Learning to use the expertise of others is a vital part of design thinking and something that is encouraged in the design studio environment. Throughout the module, you'll be encouraged to engage with the world around you; formulate and solve design problems that are relevant to your own life; and participate in the U101 community of design thinkers.
Block 1: Design and the individual
The first part of the module introduces some basic skills to begin your creative work: taking and uploading digital photographs, composition, basic drawing and observation. It will introduce you to Compendium, a software tool with which you can record and link together different types of information in a digital map. It will also introduce you to the OpenDesignStudio environment, where you'll upload your work and be able to see the work of others as you work through the course. Along with your skill development, there is academic study: introducing you to the world of design and design thinking through text, audio, video and multimedia. You'll see interviews with design practitioners, and case studies of their work. As you work through the block, you'll carry out a sequence of activities that lead up to your first assessed design project: the design of a T-shirt.
Block 2: Designing for others and with others
In the second block, the focus shifts to designing for other people. You'll investigate what types of design make other people happy, as well as trying ways to feel and simulate what it's like to experience what other people do. You'll practise skills of making and presenting prototypes – crucial in design thinking – and learn about how to 'frame' a problem, and how to recognise a good solution. This block is not only about designing for others but also about designing with others. Knowing how and when to use the knowledge of others is extremely useful in designing and, as part of your assessed design project for this block, you'll use other people to help you explore a problem and generate creative ideas in response. For your project in this block, you'll propose a modified or new product and communicate your idea through a prototype of the product.
Block 3: Design in society
Block 3 looks at how design can have an impact in society through services and systems such as housing, planning, health, transport and recycling. You'll gain an understanding of the factors influencing change in a society and of how they apply to your local context. And you'll learn how to search for information, observe, map, and analyse complex environments. In your online study, you'll see a number of case studies where design has made a significant impact at the societal level. For your design project, you'll design, produce, and test a game based on a service you've studied.
Block 4: The global impact of design
When the full context of design is taken into account, we have to consider how design thinking can have a global impact. This final part of the module brings together all the skills you've learned in previous blocks to teach you about how to integrate them all – balancing people, processes and materials – through the process of design. You'll look at the global context of design and consider the ethical implications of what design thinking can achieve. In the final design project assessment, you'll pursue your own design thinking inquiry around a specific global theme, leading to you designing a way to communicate the results of your inquiry.
At the end of the module, you'll be able to identify the characteristics of design thinking and how it is different from other types of thinking. You'll have an awareness of the value of design thinking and how it can be applied in a wide range of contexts from the personal to the global.
On a more practical level, you'll learn how to investigate and think creatively about design problems and opportunities; integrate different styles of thinking in a design process; and explore, evaluate and critique the design thinking of others. You'll also discover how an attitude of playfulness can aid design thinking and assist in addressing complex real-world problems and challenges.
The module has a large online element and, in exploring the different environments it offers, you'll learn about the creative possibilities of working online. You'll also learn how to identify and use expertise through social networking.
Design thinking is an ability that you can apply to a wide range of contexts, from the personal to the business sphere. It can help you creatively engage with a problem situation in almost any discipline. Design thinking (U101) is, therefore, a module that has vocational relevance equally in the creative industries as well as in business and the creative economy more generally. The module is designed as a foundation for future study in design at The Open University, but will also provide a foundation in design should you be considering studying design elsewhere.
There are no formal entry requirements to study this module.
However, it would be useful to have some experience of using the internet and a playful, creative attitude to life.
If you're not sure you're ready, talk to an adviser.
When you register for the module, you'll receive a specially designed U101 Creative Welcome Pack with design thinking challenges to be used during the module.
You'll receive a U101 Creative Welcome Pack; this is a specially designed box containing materials you need to begin your creative journey including a reader of some of the module's content.
You'll have access to a module website, which includes:
Although not essential, you might find it desirable to have access to the following:
Throughout your module studies, you'll get help and support from your assigned module tutor. They'll help you by:
Module tutors also run online tutorials throughout the module. Where possible, recordings of online tutorials will be made available to students. While these tutorials won't be compulsory for you to complete the module, you're strongly encouraged to take part.
You can find the assessment details for this module in the facts box.
Each assignment is a design project communicated using concept-mapping software developed at The Open University specifically for U101.
The OU strives to make all aspects of study accessible to everyone. The Accessibility Statement below outlines what studying this module involves. You should use this information to inform your study preparations and any discussions with us about how we can meet your needs.
Most of this module's study materials are online. Online materials are composed of pages of text with images, audio/video clips of 1–30 minutes long (all with transcripts/subtitles), diagrams, interactive media and animations. Online materials also include links to external resources, online forums and online tutorial rooms. The module also includes online activities using OpenDesignStudio, a social network site developed at the Open University for sharing and discussing module work. Students receive a Welcome Pack containing a number of tangible items.
This module has online tutorials. Although not compulsory, tutorials will help you consolidate your learning.
You will be not be required to work with other students. But on OpenDesignStudio you are required to look at, and comment on, others' work, as well as reflect on others' comments on your work.
This module includes practical work throughout. It makes extensive use of tools such as pencils, pens and paper, and asks you sketch and make physical models using materials such as card and sticky tape. You will also be required to use a digital camera to record your work and communicate it to others. Some students who are blind/partially sighted or have mobility or manual dexterity difficulties may need assistance with the practical work. Additionally, some activities and sections within the assessments require you to observe and engage with others, including talking to others. This module introduces you to the use of an online design studio.
The study materials contain a considerable number of photographs. Reflecting on and producing examples of these is an important part of the study of this module and is assessed. Figure descriptions are provided for all figures.
You may be required to search for, and make use of, third-party material online and this is assessed. Alternatives for required/assessed research material can be provided to enable you to meet the Learning Outcomes of the module.
This module has tutor-marked assignments (TMAs) and an end-of-module assessment (EMA) that you must submit via the online TMA/EMA service.
You will receive feedback from your tutor on your submitted Tutor-Marked Assignments (TMAs). This will help you to reflect on your TMA performance. You should refer to it to help you prepare for your next assignment.
All University modules are structured according to a set timetable and you will need time-management skills to keep your studies on track. You will be supported in developing these skills.
The module materials and assessment ask you to use the following specialist software: CompendiumDS. This is a concept-mapping software similar to mind-mapping software.
Design thinking: creativity for the 21st century (U101) starts twice a year – in January/February and October.
This page describes the module that will start in October 2025 and January 2026.
We expect it to start for the last time in January 2027.
This course is expected to start for the last time in February 2027.