The world is full of designed objects, from skyscrapers to products that fit into the palm of your hand. Designers have used their skills to translate ideas and needs into all the objects that you see around you. In this module you will learn about the essential skills and practices that designers use to create detailed design solutions. You will develop your own ability to identify opportunities for design, meet the needs of potential users and create and communicate new design solutions. The knowledge and skills that you will gain are relevant in many design domains as well as a wide range of industries.
Course facts | |
---|---|
About this course: | |
Course code | T217 |
Credits | 60 |
OU Level | 2 |
SCQF level | 9 |
FHEQ level | 5 |
Course work includes: | |
5 Tutor-marked assignments (TMAs) | |
Examination | |
No residential school |
The module is presented in five blocks. Each block focuses on a different phase in the development of a designed product. The first three blocks will give you the skills and tools that are necessary for the research, planning and development of a design project by looking at various products such as chairs, bicycles, mobile phones, kitchen gadgets, buildings and many others. The last two blocks will give you the skills and tools to translate your design ideas into well-specified products by focusing on the configuration, form, material and manufacturing processes.
Block 1 – Exploring designs and designing
The first block sets the scene of the whole module. It looks at the relation between people and products and discusses the human, cultural and engineering factors that influence the creation of designs. Block 1 will help you develop critical and inquisitive thinking skills when you observe designs around you.
Block 2 – Designing for people
In this block you'll focus on designing for people and the research carried out in the early stages of the design process. You will learn how to find out about people's needs, preferences and behaviours in order to specify new products. Block 2 will help you develop user research and planning skills.
Block 3 – Creative designing
The third block focuses on the creative strategies that designers employ in order to address design problems – particularly strategies for idea generation in the early concept design phases. It also teaches some of the core theories of creativity. Block 3 will help you develop your creative thinking skills.
Block 4 – Embodying designs
This looks at the configuration and form of designs aiming to teach you how to turn design concepts into a well-defined design description (layout design). Block 4 will help you develop your visual and spatial thinking skills.
Block 5 – Design for making
The final block looks at material and manufacturing processes and how design ideas are developed into detailed designs for manufacturing. It will help you to bring together the skills you have developed throughout the module.
All five blocks will contribute in the development of your ability to think and communicate ideas through modelling and drawings.
You will spend time working both online and offline. The core materials for the module are printed books supported by online multimedia resources and practical design activities (offline and online). You will use SketchUp to develop your computer-aided design skills. Central to the module is an online virtual design studio, where you will upload images of your practical work to discuss online with other students and your tutor.
At the end of this module you will be able to:
The knowledge and skills developed in this module are applicable in various roles within creative industries, product design, engineering and architecture.
The module will help you gain knowledge and skills that are applicable across many design fields, including product design, engineering, architecture and other creative industries. It can help you creatively engage with any situation that requires the identification and exploration of problems, the research and development of ideas as well as the translation of ideas and concepts into designs. The module also develops a broad understanding and appreciation of design and design processes applicable in education, business and other domains related to arts and technology as well as to design.
The knowledge and skills learned in this module can be used in various roles in these different fields. They can be used to lead or facilitate research and creative thinking within teams, businesses and organisations and they may also be used as part of your development as a designer.
The module can also help you when you are considering studying design elsewhere by providing a good background on and experience of the essential skills and knowledge of designers.
This is an OU level 2 module and you need to have the study skills required for this level, obtained either through OU level 1 study, or by doing equivalent work at another university.
Our OU level 1 module Design thinking: creativity for the 21st century (U101) would be ideal preparation, but is not essential.
Beyond basic study skills, nothing more specific is expected other than a curiosity about objects, why they are as they are, and how they might be different and better. We do not assume that you can already design, or even draw competently. You will be taught all the concepts and skills that you need, but if you already have some skills you will be able to develop them further.
If you have any doubt about the suitability of the module, please speak to an adviser.
You'll have access a module website, which includes:
You'll also receive five printed books, a modelling workbook and a paper pack.
Although not essential, you might also find it desirable to have access to the following:
You'll need broadband internet access and a desktop or laptop computer with an up-to-date version of Windows (10 or 11) or macOS Monterey or higher.
Any additional software will be provided or is generally freely available.
To join in spoken conversations in tutorials, we recommend a wired headset (headphones/earphones with a built-in microphone).
Our module websites comply with web standards, and any modern browser is suitable for most activities.
Our OU Study mobile app will operate on all current, supported versions of Android and iOS. It's not available on Kindle.
It's also possible to access some module materials on a mobile phone, tablet device or Chromebook. However, as you may be asked to install additional software or use certain applications, you'll also require a desktop or laptop, as described above.
Throughout your module studies, you'll get help and support from your assigned module tutor. They'll help you by:
Module tutors also run online tutorials throughout the module. Where possible, recordings of online tutorials will be made available to students. While these tutorials won't be compulsory for you to complete the module, you're strongly encouraged to take part.
The assessment details for this module can be found in the facts box.
The OU strives to make all aspects of study accessible to everyone. The Accessibility Statement below outlines what studying this module involves. You should use this information to inform your study preparations and any discussions with us about how we can meet your needs.
The module uses a mixture of online and printed materials. Online materials are composed of pages of text with images, audio/video clips of up to 25 minutes long (all with transcripts/subtitles), diagrams, interactive media and some multiple-choice self-assessed quizzes. Online materials also include links to external resources, online forums and online tutorial rooms. The module also includes online activities using OpenDesignStudio, a social network site developed at the Open University for sharing and discussing module work. Printed materials consist of five printed books and a modelling workbook.
This module has online tutorials. Although not compulsory, tutorials will help you consolidate your learning.
You will not be required to work with other students. However, you will be required to look at and comment on other students' work on OpenDesignStudio, as well as reflect on others' comments on your work.
This module includes practical work throughout. It makes extensive use of tools such as pencils, pens and paper, and asks you sketch and make physical models using materials such as card and sticky tape. You will also be required to use a digital camera to record your work and communicate it with others. Some students who are blind/partially sighted or have mobility or manual dexterity difficulties may need assistance with the practical work. Additionally, some activities and sections within the assessments require you to carry out user research. User research will include observing users and understanding their needs by using techniques such as interviewing. This module introduces you to the use of an online design studio.
The study materials contain a considerable number of photographs. Reflecting and producing examples of these is an important part of the study of this module and is assessed. Figure descriptions are provided for all figures.
You may be required to search for, and make use of, third-party material online and in print, and this is assessed. Alternatives for required/assessed research material can be provided to enable you to meet the Learning Outcomes of the module.
This module has Tutor-Marked Assignments (TMAs), which must be submitted online via the OU electronic system and an exam that you will take remotely.
You will receive feedback from your tutor on your submitted Tutor-Marked Assignments (TMAs). This will help you to reflect on your TMA performance. You should refer to it to help you prepare for your next assignment.
All University modules are structured according to a set timetable and you will need time-management skills to keep your studies on track. You will be supported in developing these skills.
As part of this module you have access to a professional database: the CES EduPack materials and processes database. Its use is not a requirement and is not assessed. CES is third-party software and may not be fully accessible as a result. The database must be downloaded and installed on a Windows PC. It can run on Apple Mac if an emulator such as VM Fusion or Parallel Desktop is first downloaded. It does not run on an iPad or Android tablet. A web-based alternative is available from a link on the module website.
As part of this module you will also be encouraged to use a free 3D-modelling software called SketchUp Make. This is third-party software and may not be fully accessible as a result. The use of this software is optional and, as is the case with the CES database, it is not required for the TMAs or exam. SketchUp Make can be installed on Windows PCs and Apple Macs. It cannot be used on iPad or Android tablets.
Design essentials (T217) starts once a year – in October.
This page describes the module that will start in October 2024.
We expect it to start for the last time in October 2025.
October 2025 is the final start date for this course. For more information, see Future availability.